Spotting an incursion in Amarr space I, as a responsible capsuleer, feel like it is my duty to fight back the sanshas, keep the people safe, and of course at the same time make a bunch of money and concord LP.
Taking my maelstrom, the ship i ususally take to incursions (personally i do believe battleships should be the main DPS, while battlecruisers/T3/HAC are there for support, such as webbing, target painting, cap transfering and taking out smaller ships).

As i didn’t not have my regular fleet with me, i typed in local chat “shield maelstrom looking for fleet”, knowing full well that i am having to trust people i’ve never played with and probably gonna have some really bad pilots. I, the verteran of many many incursions, generally know how to run incursions, the ships we need, the amount of DPS we need and things like that, however for many, it might still be their first incursion, now knowing the danger lurking behind those seemingly harmless acceleration gates.
Sure enough, didn’t take long for me to get invited, and of course i joined up, that’s when the nightmare (not the ship) begins. I think when people think of a shield tanking fleet they automatically think drakes, and drakes is what we got in the fleet, 5 drakes, some badly fitted some okay fitted. I hate talking bad about drakes, they are good ships and i’ve flown them personally (long time ago) but personally i believe they are not the ships for incursions, however for low SP characters there really isn’t that much choice. oh and drone boats are not the best of choices, since sanshas will treat drones as a threat, they will shoot your drones, you lose your drones you are useless, and of course losing T2 drones is expensive. And whatever extrea DPS you decide to bring until the upper limit of people you can have, that’s about all you need for vanguard sites.

Other than drakes we have a ferox (for crying out loud a ferox? with T1 rails, cmon..), a scimitar and a basilisk, we are waiting on finding a cap buddy for the basilisk. Unknown amount of time passed (an hour probably) the fleet decide to disband and look for bigger fleets because we can’t find a cap buddy for the basilisk and the scimitar pilot leaving.
Upon joining another fleet i was treated with the same horrific sight, but this time we got a raven navy issue (i don’t understand why you would wanna bring a faction BS to incursions, flying with people you don’t trust, but they it’s not my money). after waiting a long time we finally got another basilisk pilot and the FC decides it’s time for some action (mind you, you kinda screwed their biggest DPS dealer, me, by having no webs at all, those 800mm ACs can’t hit the frigs.). Starting off with a nation’s mining colony, fleet warps in, we started taking out the frigates, which i do not thing it’s a good idea since i think they are the triggers, anyway 4 frigates later, the FC ordered us to warp out, and of course i follow the FC’s orders without question, that’s how it should be in a fleet. upon warping i asked “what happened?”, apparently one of the basilisk popped. I am tired of these things, so i decided to leave and go home before i lose my maelstrom due to some error by these incompetent pilots.

after hearing my rant, you might ask, “well, just how the hell do you run incursions?” well, let me tell you about my regular fleet, #1 is you need to have people you trust, sometimes you might get lucky and get in a good fleet, most of the time you don’t, your corpies are a good place to start. #2 fleet composition, very important, you’ll need the proper support, mainly webs, i don’t care if you are using drakes, those frigates zipping around at 400+m/s negates a lot of your damage. also hackers in fast ships if you are doing transfer, miners if you doing mining colony, needless to say.
here’s what i believe to be a good composition: 1x fleet booster (he can be excluded from the battle, just parked somewhere at a safe in the system.) 1x webber, either it be a rapier or a loki, anyone who has bonus to webs. 1x hacker/miner who will not be participating in the battle only called in when needed. 2x logistics, whatever it is that you need in a cap chain, personally also prefer battleships as logistics, tankier and fully insurrable. 3-4x DPS, again perferablly battleships, why? because of the sheer amount of volley damage. sometimes being able to alpha the frigates make your life so much easier. Also the ability to field nice amount of drones. torp ravens (since most of the engagments will be within 15km, you NEED to have a webber), maelstromes, hyperions, rokhs (both with blasters of course), and whatever extra DPS you decide to bring until the upper limit of people allowed in a vanguard site (or up till the number of targets your logistics can lock on to). Oh and did i mention i think shield tanking is the way to go, free up those low slots of maximum DPS, since you rely on your logistics to keep you alive (the only way you can stay alive, local tank WILL NOT save you, so stop fitting those fucking shield boosters). Also shield transfers give result at the beginning o the cycle instead of the end of the cycle like armour reps (bit less strain on the logistics pilot).
my incursion maelstrom fit for those who are interested
[Maelstrom, My incursion maelstrom]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Invulnerability Field II
Invulnerability Field II
Photon Scattering Field II
Heat Dissipation Field II
Large Shield Extender II
Large Shield Extender II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
800mm Repeating Artillery II
Large Anti-EM Screen Reinforcer I
Large Anti-Kinetic Screen Reinforcer I
Large Anti-Thermal Screen Reinforcer I
Garde I